Once you've reached the end of the hallway you'll find out that an additional power seed is required to activate it. Not My Fault In the final area of the level, a large red room, you'll be tasked with getting a power seed from a side room filled with Cylix. Right at the end of this room, but before you move to the next area, this Audio Log will be to the left of the door. This isn't any of the hard light bridges that you encounter, but a physical bridge that will raise chunk by chunk from the ground. Cylix Collect the weapon and cross the room with the large raising bridge. Use you zip line to clamber up to the very highest point. Go left down that corridor where you'll be attacked by some Jackles and grunts. You'll eventually come out at an intersection with a see-through window. Cowbell As you progress through the level, you'll pick up your trusty AI companion, then move along up an elevator. The Question This Audio Log will automatically unlock through a cutscene. After that, stay near the top floor, take a right-hand turn you'll see this Audio Log on the ground Make sure you grab the log before blowing up the reactors and activating the switch, otherwise you'll have to restart the mission. Loss As you continue on, you'll get pull out of Chief's POV, and enter a cutscene with Esherum. Once the container stops you should be able to see the Skull right ahead of you. Jump onto the middle container as it's rising up careful not to get crushed by the laser grid. You'll see a large number conveyor belts to your right. You'll arrive in a large two tiered room. Progress a little further and you'll grab some spike grenades. Boom After you have engaged the brutes through the first section of the level, you'll arrive at a large lift. Where the right-angle turn is you'll see a collection of boxes and weapons on the ground, among them is an Audio Log. At the top of the elevator, you'll be in a room with a left turn. Infinity Down Progress through the level until you've gotten to the first elevator, this should be after the grappleshot tutorial. The Plan This Audio Log should automatically appear in your database as you progress through the level. RingfallĤx UNSC Audio Log - Warship Gbraakon UNSC Audio Log #1 Audio Log #2 343 have confirmed they will be looking into this, so expect some kind of mission format later on. If you think you're going to miss a collectible on a mission, it is better to restart than have to play the game again. So only those which you haven't found yet will show up. You can have multiple saves, but your progress will be bound to your account. So, you need to make sure you're getting them all before heading off. I will endevour to get this guide this complete complete as quickly as possible, without ruining my own enjoyment of the campaign.Īt this present time, there is NO WAY to revisit prior areas in the campaign. Note: I was hoping to publish this guide in one lump, but the sheer amount of collectibles within Infinite, combined with it actually being very very easy to miss a lot of stuff if you're not aware going in, means I think it's pretty much a public service to introduce this guide as quickly as possible. The hyphenated missions in the Index represent the missions themselves, as well as the Open world elements, if they are included within the region (For example, Region 1 does not have any). The main region holds the combined total of all missions and Open-world collectibles within it. The full list of things you should be looking out for is as follows: This is especially important when you realise, you only have one chance to get them. This guide will break down what you're look for, where they can be found, and in what order you should be getting them in. If you're looking for the full Achievement Guide, click here: But thankfully, it really wasn't that bad. When I saw Infinite's veritable checklist of things to find and unlock, I inwardly sighed knowing I was going to have to do this on my first run.
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